In this series of tutorials we will learn how to animate a run cycle for a quadruped-type creature.
We'll start by learning how to set our animation preferences. We'll then have a look at reference we can use to guide us in achieving realism throughout the animation. After this, we'll begin our blocking pass and from there, we'll move to refining our work with time-saving techniques.
Once we've completed the cycle, we'll then learn how to translate it forward. By the end, you'll have the skill-set to animate your own quadrupeds in 3ds Max.
01. Introduction and project overview
02. Setting your preferences
03. Blocking in the first pose
04. Blocking in the initial contact positions
05. Animating the Down, Passing, and Peak positions
06. Roughing in the final contact positions
07. Adding the last pose and cycling the animation
08. Polishing your blocking pass
09. Polishing the legs
10. Finalizing the legs
11. Completing our work on the vertebrae
12. Adding follow-through to the ears
13. Animating the tail
14. Finalizing the tail's blocking pass
15. Wrapping up our work on the tail
16. Keeping offset cycled keys in range
17. Animating the toes to push follow-through and realism
18. Translating the run forward
Download File Size:988.65 MB