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Digital Tutors 2D Racing Game Series in Unity Volume 1 $15 buy download

2013
Digital Tutors
Joshua Kinney
02:10:00
English
In the first volume of the 2D Racing Game Series in Unity, we'll be covering how to begin prototyping our 2d racing game. We'll begin the series by setting up our project and importing the essential files we need to get prototyping faster. Then we'll learn how to create the track prefab and how we can use it to set up a simple race track. Once the track is built, we will create the player prefab and jump right into scripting. We'll begin with scripting the player's movement and discussing how to get the exact behavior we want. Once we have the basic movement functionality, we'll dig a little deeper by seeing how we can use velocity to create a different driving experience. Then we'll finish this volume by working on the Sprite Animation script. Here we will create a flexible system that will offset and scale our sprite sheet, resulting in a fully animated sprite.
Lesson 1
Introduction and project overview
00:59
Lesson 2
Setting up the project
08:54
Lesson 3
Building the race track
08:55
Lesson 4
Adding track detail
11:18
Lesson 5
Creating the player prefab
04:20
Lesson 6
Scripting player movement
10:06
Lesson 7
Refining the player movement
08:01
Lesson 8
Adding velocity functionality
08:43
Lesson 9
Finishing the player movement script
05:31
Lesson 10
Starting the sprite animation script
08:36
Lesson 11
Adding time and animation frames
12:51
Lesson 12
Finishing the base sprite animation functionality
11:20
Lesson 13
Tying the animations to player input
15:58
Lesson 14
Setting up non-looping animations
15:06
http://www.digitaltutors.com/tutorial/1245-2D-Racing-Game-Series-in-Unity-Volume-1

Download File Size:1.17 GB


Digital Tutors 2D Racing Game Series in Unity Volume 1
$15
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